![]() Instead, the audio cuts out far more often than in the previous version listed above and the softlock seems to happen when the game progresses to the save screen at the end of the level rather than in the middle of the level. It does seem that as of version 0.0.19-13055 at least, that the audio stopping still causes a delay with the event progression but no longer leads to an immediate full softlock as it did in the earlier version. Here's my log file from the last time I played using the latest version of RPCS3, but the bug was also present on RPCS3 0.0.18-12953-78bcb0fd Alpha as well. ![]() I would also like to chime in and say that this issue also happens on Sengoku Basara 3 Samurai Heroes (MRTC00005) as well.
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